Multiplayer
Multiplayer will consist of three teams: hiders, marines, and zombies/parasites or both.
The WPO will be the blue team, the marines will be the red team, and the zombies/parasites will be green team.
Hiders and marines will be controlled by players while the zombies/parasites will be controlled by the A.I.
MODES
Bomber: WPO soldiers must place a bomb in a location while the marines try to stop them until time runs out. Marines may try to disarm the bomb however they have only 1 minuet. Bomb placing time is 10 seconds and diffusing it is the same. The round does not end when the bomb is disarmed. The WPO may continue attempting to place the bomb until time runs out. The overall round time of 10 minuets will be paused whenever the WPO plants the bomb.
Under Control: There are three control points and the WPO and marines must control them to win. Capture time is 15 seconds. Whichever team can make it to a certain amount of points wins. Each team will gain 1 point every five seconds. The more control points a team has will add 1 more point to the points gained. For example: 2 control points= 2 points every second.
Race: WPO soldiers and marines must make it to a the other side of the map to win. Whoever makes it first wins.
Battlefield: Team deathmatch except everyone has one life...... well not for the zombies/parasites.
Operation: WPO soldiers must push forward with objectives while the marines try to stop them.
Survive Til' They Die: Marines and WPO soldiers are separated. They can not shoot, hit, or even touch eachother. However each team has to survive against a hoard of zombies and parasites witch will not stop spawning. Each team has to survive until their team or the other team dies.
Savior: Marines must protect a single or a group of survivors while the WPO must kill them. The mission will go on for 10 minuets.
Command And Conqoure: Both teams have one commander and each team has to do what the commander says. Once a team's commander is killed, no one else on that commanders team may respawn.
The WPO will be the blue team, the marines will be the red team, and the zombies/parasites will be green team.
Hiders and marines will be controlled by players while the zombies/parasites will be controlled by the A.I.
MODES
Bomber: WPO soldiers must place a bomb in a location while the marines try to stop them until time runs out. Marines may try to disarm the bomb however they have only 1 minuet. Bomb placing time is 10 seconds and diffusing it is the same. The round does not end when the bomb is disarmed. The WPO may continue attempting to place the bomb until time runs out. The overall round time of 10 minuets will be paused whenever the WPO plants the bomb.
Under Control: There are three control points and the WPO and marines must control them to win. Capture time is 15 seconds. Whichever team can make it to a certain amount of points wins. Each team will gain 1 point every five seconds. The more control points a team has will add 1 more point to the points gained. For example: 2 control points= 2 points every second.
Race: WPO soldiers and marines must make it to a the other side of the map to win. Whoever makes it first wins.
Battlefield: Team deathmatch except everyone has one life...... well not for the zombies/parasites.
Operation: WPO soldiers must push forward with objectives while the marines try to stop them.
Survive Til' They Die: Marines and WPO soldiers are separated. They can not shoot, hit, or even touch eachother. However each team has to survive against a hoard of zombies and parasites witch will not stop spawning. Each team has to survive until their team or the other team dies.
Savior: Marines must protect a single or a group of survivors while the WPO must kill them. The mission will go on for 10 minuets.
Command And Conqoure: Both teams have one commander and each team has to do what the commander says. Once a team's commander is killed, no one else on that commanders team may respawn.
Bases: There are two control points. One controled by marines and one by the WPO. Whoever takes the other teams base first and holds it for 1 minuet wins. Base capture time is 30 seconds.
Zombies are in all modes except they have one objective in all modes. To kill all players or survivors.